Computational thinking is a key term throughout the Digital Technologies curriculum, in particular the thinking processes involved which are:
- Decomposition - taking problems and breaking them down into more manageable sections
- Patterns - grouping according to similarities and differences
- Abstraction - taking details of a problem to make a solution work for many different problems
- Algorithms - a set of instructions for completing a task (ACARA, n.d.; ThinkingMyself, 2011)
Sourced from: http://barefootcas.org.uk/barefoot-primary-computing-resources/concepts/computational-thinking/
So what could computational thinking in the primary curriculum look like? It can take many forms and does not have to be completed digitally it can also be used for 'unplugged' activities for example in science where children may be doing a unit on the weather and be required to work out what types of clothes they need in winter or summer (decomposing) (CAS Barefoot, 2014). They may then need to create a set of instructions for someone to follow in order to adequately get dressed (algorithms) (CAS Barefoot, 2013). We completed an 'unplugged' activity in our lecture this week which was programming a robots emotions using three facial features (eyebrows, eyes and mouth) with five different options for eyebrows and eyes and three for the mouth labelled A, B, C, D and E. We first cut out three strips (eyebrows, eyes and mouth) and then inserted this into the robots three slits which were carefully cut into his face following the red lines. This allowed us to freely move the strips in and out to programme the emotions so that they could become interchangeable - see images below.
This is the paper robot and its emotion machine. As you can see above the robot is happy which is represented by the code AAA however, this can be changed to portray a range of emotions using this simple coding system (see below).
To program angry the code would be BEB
To program sad the code would be ABB
To program surprised the code would be EAC
This coding required use of the computational thinking processes, in particular creating algorithms and code in order to represent the different emotions. I found completing this activity was simple and fun and I think it would be an engaging activity to complete with students in the classroom to introduce them to 'unplugged' ways of coding and realise it does not only have to be completed using digital systems. From the activity above it is clear that computational thinking is therefore not only a valuable skill to have for computer programming, but it is one which can be utilised across a range of different activities and subject areas and is a beneficial tool to enhance students problem solving skills.

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